Saturday, October 31, 2009

(Wii) Rabbids Go Home and RedSteel 2 Off Screen Footage

Check out some new off screen footage of two really cool Ubisoft games coming to the Wii!

Rabbids Go Home

Redsteel 2

Thursday, October 29, 2009

First DSi LL ("XL" in the western nations) Footage

Check Out the All New "Nintendo DSi LL"

Nintendo DSi LL
4.2 inch mon x 2
Nov 21, 2009
20000 yen

DSi LL:横161.0mm/縦91.4mm/厚さ21.2mm
Default stylus is 4 mm longer than the DSi stylus
The long "touch pen" is just about 40 mm longer than the DSistylus
Weighs approximately 50% more than the DSi/Lite
1 - 3 hrs more battery life than DSi, depending on screen brightness
3 hour charge (same as DS Lite, 30 mins longer than DSi)

Comes pre-installed with...

* A Bit of Brain Training: Arts
* A Bit of Brain Training: Science
* Kiyou Akira Rakuhiku Language Easier

Wine Red



Comparison Picture 1

Comparison Picture 2

Stylus Comparison

Nintendo Week 10/26/2009

Nintendo Week 10/26/2009

Friday, October 23, 2009

Nintendo Week 10/19/2009

RP to M Logo

Nintendo Week 10/19/2009


(Wii) Call of Duty Modern Warfare Gets a Co-Op Mode

Taken directly from the Kotaku article...

In the Wii's Modern Warfare Squad Mate mode, a second player can use a second remote to fire off shots at enemies, but has no control of the movement and only their reticule will appear on the screen.

It's kind of like a shooter's version of Co-Star Mode, the cooperative two-player option in Super Mario Galaxy that had one gamer playing while the other fired off stars to help out the main gamer.

"It's like Super Mario Galaxy's support mode," said Daniel Suarez, executive producer for the game. "I can drop in and out at any time during the entire single-player campaign. I can pick up weapons, reload and support the main character."

While playing as a Squad Mate, the main player's gun remains jutting from the center of the screen. The secondary player has a different colored reticule that can be used for aiming and shoot. During scenes where the screen is zoomed in, such as for sniping or when using a mounted weapon, the secondary player can't shoot.

There are very few other differences between the Wii version of the title initially released for consoles two years ago.

"Everything that was in Modern Warfare is in here," he said. "We have not left anything out, it's undiluted. All of the single player maps down to the number of AI are there."

Online multiplayer includes all of the same maps and modes, the same experience system and ranking and the unlockables. The Wii version will have some changed in online play, including a decrease to a maximum of ten players online.

The online mode will also support host migration, which means that if the host of an online match disconnects the game won't end. Suarez said the they've also included the ability to import your list of friends from the Wii into the game so you can see if they are playing the game when you are and invite them into a match directly without having to reenter their friend codes.

"Our hope is that it will have the same addictive nature of playing online on the Wii as the original does," he said.

To bring the game over from the Playstation 3 and Xbox 360 to the Wii the team at Treyarch had to spend a significant amount of time optimizing and improving the engine last used to create Call of Duty: World at War.

"We did lots of optimization," Suarez said. "It improved the overall experience of the game. It has better texture optimization, optimized fire effects and explosions."

The Wii title also supports the same sort of fully customizable controls first seen in Wii shooter The Conduit.

"Since Conduit people want to be able to customize their controls," he said. "So we've given them the developer's tool box. You can change everything."

Watching Suarez and another developer play through the Sins of the Father level, the game certainly captured the feel of the original Modern Warfare and included all of the audio and cut scenes.

The colors seemed a bit washed out, but Suarez later told me that he though that was a product of the television not the game. I did notice that many of the straight lines in the game were jagged.

The game's explosions and weapons fire looked fantastic. Suarez says the game runs at a consistent 30 frames per a second.

"Our goal is for people who own a Wii and have never played this game on another console before to buy it," he said. "We think there is a large group of people who haven't played Modern Warfare."

Tuesday, October 20, 2009

Correction About Dead Space Extraction

Yesterday I reported on "Dead Space Extraction's" sales numbers and told you they were around 500,000. -Well bad news is, I was wrong. Even worse news is that the sales figures are worse. Below is a list of a few interesting Nintendo related games and their sales numbers. By the way, the figures for "Dead Space" is listed too.

Muramasa > 35K
Scribblenauts > 193K
Kingdom Hearts 358/2 Days > 201K
Dead Space Extraction >9K
Spyborgs 5XX

My Gaming Life...

Hey peeps,

Its been a long while since I have been updating the blog on a regular basis. Last night I got a few rounds in with "SmackDown vs. RAW 2009" (Wii version obviously). I'm excited about the 2010 game but at the same tine I'm disappointed. sure, we get all of the story creation option (although a bit skimpy in some areas) but with no online mode in this game, I cant help but to feel shafted. Even worse, I have a feeling that the Wii team at THQ based our game off of the PlayStation 2 version. Last year's game gave off so much promise and only lacked a few small things and now its like THQ is starting all over again. Why must they reinvent the wheel EVERY year? What's so hard about continuing where you left off?

Another annoyance I have, and it's not just with THQ, is developers lack of using DVD-9 disc. "Smackdown vs. RAW 2010" would have benefited from the extra space of a DVD-9 disc instead of trying the cram the Wii version on a DVD-5. Its like, after the whole "lens cleaning" issue of Smash Bros Brawl, devs are afraid to actually put their games on the bigger disc. I don't see what the big issue is. Heck, even the price of these DVD-9 disc are coming down. Last year I got a 3 pack for 11.99 and this year I got a 25 pack for 24.99. see the major change? Anywho, I'm still looking forward to getting my hands on the new SmackDown game. Aside from that, I have been playing "Spyborgs" (Wii) lately. it's a very fun game and very underrated. If you have the chance, and enough controllers, grab a friend and play the game together. Well, that's all for now. I have to get back to posting "real gaming news". Laterz!

Monday, October 19, 2009

(Wii) Shameful Dead Space Extraction News

The following tid bit comes from a Visceral Games staffer, who made a posting on the "Neo GAF" forum...

"It is a shame nobody bought this. As much as everyone made fun of Frank Gibeau's "experiment" it will actually influence the SKU plan with respect to the Wii just like he said in his interview."

After checking, it looks like the game has sold roughly 500,000 copies. WHAT THE HELL IS WRONG WITH EVERYBODY?!? Many in the Wii camp, complain and whine about traditional, core games not being made for the system. Someone finally creates something great and all of a sudden, nobody buys it?! GO GET THIS GAME! It's great! I love this game and it deserves every sale it can get. Hopefully things will change once the holiday season kicks in.

Friday, October 16, 2009

(WiiWare) Uno Brings WiiSpeak Support

Check out this footage from the Japanese version of "Uno". The Stateside version is due out pretty soon but, if you look closely at this clip, you can see the evidence of WiiSpeak support.

Wednesday, October 14, 2009

Nintendo Week Double Whammy 10/05 and 10/12

RP to M Logo

Just in case you missed Nintendo Week for last and this week, here is your chance to catch up on it.

Nintendo Week 10/05/2009

Part 1

Part 2

Nintendo Week 19/12/2009

Part 1

Part 2

Thursday, October 8, 2009

Looks like Activision is very happy with their Guitar Hero 5 sales

Just read what is posted below and then take a second to think about what was said. I'm now starting to think that Activision is starting to get a bit big headed these days.

"This theme of this season was variety and value - variety of a series of great guitar songs - it's 82 artists and 85 songs. So we really focused on not even having too many songs by any one artist. That was deliberate, and that was what the fans had been advocating, and we wanted to give the fans what they want. The second this is value - that's a lot of songs for a USD 59 game. If you were to buy those 85 songs for your iPod it would cost you USD 85, and so the plastic (if you buy the guitar with it) for USD 99 in the US... you get 85 songs and a guitar, and a 91-rated game, and one of the most popular games as well. So that was the theme - and then within the game the innovations were really around party play, any grouping of instruments, more instruments, jump in-jump out, the lower levels were more inviting to people so you couldn't get booed off the stage, and at the higher levels your friends could win you back in the game so you didn't ruin it for everybody... all of it was about it being more social, more inviting and just as much fun - while at the higher levels being more sophisticated and more competitive. We're pretty happy, and as you look at the European sales and our ability to outsell The Beatles: Rock Band 2-to-1 on their home field... that would suggest it was a good decision."

- CEO of Activision's Guitar Hero business, Dan Rosensweig


Now here's a question for the people at Activision. "Why is it that the Wii version of 'Guitar Hero 5' is $59.99 yet the PS3/360 version did not receive a 10 dollar price bump to $69.99?" I would love to get an answer for that!

(Wii) "Final Fantasy Crystal Chronicles: The Crystal Bearers" New Screen Shots

Check out these new screens from the new "Final Fantasy Crystal Chronicles" game, coming to the Wii this holiday season.

You can find more screen shots here.

Would You Really Use These?

"Wii Fit Plus" has just been released and this holiday season is looking to be filled with a lot of fitness games. Here's a question for you. Would you use the Item below?

Everlast™ 2lb Dumbbell for Wii Fit™

Take your cardio and strength training to the next level with the new Everlast™ 2lb Dumbbell for Wii Fit™. Transform your Wii Controllers into workout weights. (Wii Remote and Nunchuk controller, not included)

› Adds 2 pounds of weight to each controller
› Perfectly balanced and solidly constructed
› Great way to add a strength element to any aerobic workout
› Designed to securely hold the controllers, allowing full use of all buttons, straps and IR function
› Compatible with games like: Wii Fit, EA Sports Active, Golds Gym Cardio, Jillian Michaels Fitness Ultimatum 2009

Monday, October 5, 2009

2 Hours of Power Rangers RPM


I hope you all enjoy these four episodes because its going to be a while till we get the last four episodes of Power Rangers RPM. The last episodes will be aired in December. Even worse, we are not getting a new season on Power Rangers after this. Disney has plans to remaster the original "Mighty Morphin' Power Rangers" and show that for the following year. Considering that there was another "Super Sentai" series after the one RPM is based off of, I am very disappointed at Disney. Oh well, you take what you can get. For now, enjoy!

Power Rangers RPM - Episode 25 - "Key to the Past"

Part 1/3

Part 2/3

Part 3/3


Power Rangers - RPM Episode 26 - "Beyond a Doubt"

Part 1/3

Part 2/3

Part 3/3


Power Rangers RPM - Episode 27 - "Control Alt Delete"

Part 1/3

Part 2/3

Part 3/3


Power Rangers RPM - Episode 28 - "Run Ziggy Run"

Part 1/3

Part 2/3

Part 3/3

Friday, October 2, 2009

Nintendo Week 09/28/2009

If you missed it earlier this week, here is the newest episode of "Nintendo Week". All I can say is, "Dark Gary for the win!"