Thursday, July 9, 2009

Once Again, Capcom Gives More Excuses on Why They Fail on Wii

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Oh Capcom! I love your endless excuses on why you cant make good products for the Wii. First it was, you not being able to port Resident Evil 5 to our system. Afterwords you say that RE5 can be ported over but with graphical reduction. Then you tease about Bionic Commando being ported to the Wii. After that you give us a half stepped port of Dead Rising. Really now. It cant be that hard to make a good game for the Wii. The development cost are nowhere close to that of a X-Box 360 or PlayStation 3 game. The Wii runs off the same, yet more improved architecture of the Nintendo GameCube. GameCube, remember that system? You made some really great games on that system! Capcom, until you can create a good product (Darkside Chronicles and Spybots aside), Just don't bother. Without further ado, here is the Wii related portion of the interview between VideoGamer.com and Capcom’s Masachika Kawata.

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Adult Wii games need an ‘X-Factor’ to sell, the producer of Resident Evil 5 and Wii exclusive Resident Evil: The Darkside Chronicles has said.

Following the relatively poor chart positions of high-profile Wii games The House of the Dead: Overkill, MadWord and No More Heroes, a perception has arisen that adult games struggle to sell on Nintendo’s family-centred console.

However, Capcom’s Resident Evil series has bucked the trend. Last year’s on-rails shooter Resident Evil: The Umbrella Chronicles sold well enough to justify a sequel, Darkside Chronicles, due out this winter.

Speaking to VideoGamer.com, Capcom’s Masachika Kawata said that he considers positive sales for mature Wii games “a reward” for the effort the company puts into creating them.

“First of all I don’t think that Resident Evil was the only exception selling on Wii,” he said. “There are other hardcore titles, such as Call of Duty, which were quite successful on Wii as well. People get this perception that on Nintendo Wii all there is are cutesy games. However, when you actually try to develop a game on Wii it costs you money, it’s time consuming and it’s not the easiest console to deal with.

“We were serious about creating and developing this particular game, and therefore the fan will accept and recognize our effort. I’m considering it a reward for our effort if you like. And also, we were lucky that we’ve got the Resident Evil brand, which is well-known all around the world.”

He added: “There are good games that didn’t sell, obviously. You need an X-Factor. However, vice versa people won’t buy it if it’s not a good game.”

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